Simons IO

Dink

Learn to call the score in pickleball doubles. Pick who serves, watch the rally, then call the score: the serving team's points, the receiving team's points, and the server number. When you get one wrong, Dink explains the rule behind it.

Score
0
Serving
0
Receiving
0
Server
Righteven scoreLeftodd scoreRighteven scoreLeftodd score

H shows or hides the court hints · ? shows all keys

Keys

  • 1–4Pick the server
  • EnterCall the score
  • SpaceContinue, or skip the rally
  • HShow or hide court hints
  • LSwitch language
  • NNew game
  • ?Show or hide this help

How the score is called

  • The call is three numbers: the serving team's score, the receiving team's score, and the server number, 1 or 2.
  • Games start at 0-0-2: the first team to serve gets only one server.
  • Only the serving team scores. After a point, the server switches sides with their partner and serves again.
  • If server 1 loses the rally, the partner serves as server 2 from where they stand.
  • If server 2 loses the rally, it's a side out. The other team serves, starting with the player in their right-hand court.
  • Each team's starting server is in the right-hand court when their score is even, and in the left when it's odd.
  • Games go to 11, and you have to win by 2.